This scene was created specifically for a university competition and showcases a rich variety of 3D models arranged to highlight the capabilities of the pathtracer.
WARNING This scene is very expensive! You need a good GPU to run it.
A simple infinite plane scene to test textures, models, skyboxes and other miscellaneous features.
It's cheap and fast to run.
A playground for playing with the transient rendering controls and seeing how dielectrics slow down the velocity of light.
A dielectric sphere with roughness modulated by a texture in the shape of the earth.
Scene made up to match as close as the one seen in Bruce Walter et al 2007.
The classic Cornell Box, with a shiny and a cristal sphere.
Credits for assets:
Chair, TV, elephant and wood textures: Polyhaven
Skybox: ambientcg
Desk, book, monitor, lamp, skull, sphere, dragon: Sketchfab